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There is no charge for creating a Second Life account or for making use of the world for any period of time.Linden Lab reserves the right to charge for the creation of large numbers of multiple accounts for a single person (5 per household, 2 per 24 hours) but at present does not do so.In August 2010, Linden Lab closed the teen grid due to operating costs.

In 2015 alone, Second Life users had cashed out approximately $60,000,000 (60 million US dollar) and Second Life had an estimated GDP of $500,000,000 (500 million US dollar), higher than some small countries.

During a 2001 meeting with investors, Rosedale noticed that the participants were particularly responsive to the collaborative, creative potential of Second Life.

After four months, Rosedale abruptly stepped down from the Interim CEO position.

It was announced in October 2010 that Bob Komin, Linden Lab's chief financial officer and chief operating officer, would take over the CEO job for the immediate future.

In January 2008, residents spent a total of 28,274,505 hours "inworld" and on average 38,000 residents were logged in at any moment.

The maximum concurrency (number of avatars inworld) recorded is 88,200 in the first quarter of 2009 In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO.

Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.

In March 2006, while speaking at Google Tech Talks, Rosedale said: "So, we don't see this as a game. Second Life used to offer two main grids: one for adults (18 ) and one for teens.

A Premium membership (US.95 monthly, US.50 quarterly, or US annually) extends access to an increased level of technical support, and also pays an automatic stipend of L0/week into the member's avatar account, and after 45 days that resident will receive a L0 bonus, making it L

The maximum concurrency (number of avatars inworld) recorded is 88,200 in the first quarter of 2009 In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO.Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.In March 2006, while speaking at Google Tech Talks, Rosedale said: "So, we don't see this as a game. Second Life used to offer two main grids: one for adults (18 ) and one for teens.A Premium membership (US$9.95 monthly, US$22.50 quarterly, or US$72 annually) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member's avatar account, and after 45 days that resident will receive a L$700 bonus, making it L$1,000 for that week.This amount has decreased since the original stipend of L$500, which is still paid to older accounts.However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.

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The maximum concurrency (number of avatars inworld) recorded is 88,200 in the first quarter of 2009 In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO.

Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.

In March 2006, while speaking at Google Tech Talks, Rosedale said: "So, we don't see this as a game. Second Life used to offer two main grids: one for adults (18 ) and one for teens.

A Premium membership (US$9.95 monthly, US$22.50 quarterly, or US$72 annually) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member's avatar account, and after 45 days that resident will receive a L$700 bonus, making it L$1,000 for that week.

This amount has decreased since the original stipend of L$500, which is still paid to older accounts.

However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.

||

The maximum concurrency (number of avatars inworld) recorded is 88,200 in the first quarter of 2009 In 2010, Kingdon was replaced by Rosedale, who took over as Interim CEO.

Likewise, unlike a traditional talker, Second Life contains an extensive world that can be explored and interacted with, and it can be used purely as a creative tool set if the user so chooses.

In March 2006, while speaking at Google Tech Talks, Rosedale said: "So, we don't see this as a game. Second Life used to offer two main grids: one for adults (18 ) and one for teens.

A Premium membership (US$9.95 monthly, US$22.50 quarterly, or US$72 annually) extends access to an increased level of technical support, and also pays an automatic stipend of L$300/week into the member's avatar account, and after 45 days that resident will receive a L$700 bonus, making it L$1,000 for that week.

,000 for that week.

This amount has decreased since the original stipend of L0, which is still paid to older accounts.

However, the vast majority of casual users of Second Life do not upgrade beyond the free "basic" account.

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